![]() ![]() Series X is basically the same, but with less stability and more performance drops. Meanwhile, PlayStation 5 gets significantly closer to the target 60 frames per second, struggling only in areas with a lot of transparency effects - the flood sequence early on in the game is the ultimate workout. Many games do this: it's a means to start rendering effects like motion blur, and even physics effects, with an extra frame to buffer and ensures even TAA treatment to all frames.Īs for how Series X and PS5 compare in their respective resolution modes, the Microsoft machine is pushing many more pixels than its Sony counterpart, giving a marginal lead overall in image quality. It essentially removes all of the remaining GPU-level bottlenecks and gets a flatline 60fps, the only remaining dips to performance coming from minor blips linked to camera cuts during cinematics. Here's a new look at Shadow of the Tomb Raider, as it plays out on PlayStation 5 and Xbox Series consoles as of patch 2.01.Īlthough the resolution mode targets 60fps - and does a pretty good job overall - neither PS5 or Series X can lock to it, so the 1080p performance mode still has a role to play, albeit of reduced significance. Checkerboarding lowers the pixel count but allows the PS5 to deliver a higher level of performance. It's an interesting choice by the developer - the suggestion is that 60fps could not have been achieved by retaining the original release. However, Square-Enix has switched things up now: Pro is still running at 1872p but the PS5 runs at 2160p, with performance enhanced via the accelerant that is checkerboard rendering. The resolution mode operates at 1872p with a 30fps cap on PS4 Pro and until the patch arrived, it was the same on PlayStation 5. The changes for PlayStation 5 running the game under backwards compatibility are more interesting. In effect, FPS Boost is made official by Square-Enix and the bug is gone. The difference for Microsoft machines is that a progression bug introduced by FPS Boost is now addressed. We can ascertain this simply because the game looks and runs exactly as it did via Microsoft's FPS Boost upgrade: performance is identical, resolutions are the same - 2016p on Series X, 900p on Series S. However, it's pretty clear that despite the new labelling on Xbox, the game is still running on the older XDK - it hasn't been ported to the new GDK and so doesn't tap into the more advanced features of the RDNA 2 GPU. In our opinion, the revised quality mode is the one to play, and the differences in how PS5 and Xbox Series X deliver it is intriguing.Īt the base level, Shadow of the Tomb Raider on Xbox Series consoles now enjoys an official 'optimised for Series X/S' patch label, suggesting a native app, while the upgrade is still flagged as a PlayStation 4 title when running on PS5. ![]() And if the consistency of the frame-rate isn't good enough for you, the legacy 1080p performance mode remains. Please don't flair text posts as 'Self-submission'.A surprise update recently arrived for Shadow of the Tomb Raider, giving the best of both worlds for PlayStation 5 and Xbox Series X consoles: a high resolution that looks great on 4K displays, in addition to a 60fps target. 'Self-submission' flair: This flair is reserved for artwork or videos created by you.This subreddit is for all eras of the fandom, gatekeeping will not be tolerated.Moderators can remove posts and comments at their discretion.Games, Movies, Comics, Animated shows, mobile games & everything related to Lara Croft and Tomb Raider Welcome to the Tomb Raider Subreddit where we discuss everything related to Tomb Raider starring Lara Croft - from her adventures in video-games to her expeditions in movies or perhaps expedition in comics and novels and stories in animated shows, this is the place to discuss the Tomb Raider franchise! ![]()
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